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Beta 8 Changelog

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Greetings Space Adventurers!

Here goes the Beta 8.0!

Selected parts:

  • Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system,
  • You can now have multiple heroes supporting the same system,
  • And, as usual, some other features and bugfix!

As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them.

The Crying Suns development team.


  • MAJOR : Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system
  • MAJOR : Depending on your upgrades or your starting battleship, you can now have multiple heroes supporting the same system
  • MAJOR : It's now possible to choose a specific target for squadrons when multiple targets are available. We also added a visual cue to identify the current short range target.
  • The fight tutorial has been slightly improved by adding color to the most important information
  • Lots of balancing adjustments. Events should be a bit more rewarding (on average) and difficulty for sector 1 should be a bit easier at the start;

Story and events

  • MAJOR : More than 80 new random events added in the game!
  • MAJOR : You can now encounter some special events about the local faction ruling those sectors. They could increase the threat levels in the sector
  • MAJOR : Multiple big improvements to the dialogs display
  • When going back to a list of choices, the narrator now displays an alternative dialogue to present those choices
  • New icons to identify back, exit and lore choices
  • "New" information displayed when a new choice has been added to the list
  • The holographic effect applied to the dialogue windows has been improved
  • The back of the central dialogue window now displays the narrator faction logo
  • The narrator name in the central dialogue window should now be easier to read
  • The lore choices can now be read again
  • New npcs pictures have been added, some old ones have been changed or updated
  • Encountered random npcs now have their own randomized name and titles, coherent with their faction of origin
  • Some events can now yield battleship upgrades
  • Lot of adjustments and corrections on events, thanks to your feedbacks !

Graphic and sounds

  • MAJOR : All animated characters on screen now have a "talk" animation when they talk
  • The "Folder" now appears behind the final boss of chapter 1
  • Changed the Heroes capabilities icons
  • New idle variation for Admiral Idaho, shown "thinking" from time to time

BugFix Major

  • EVENTS : Some events were causing damages to the player’s hull and causing the player to reach 0 and game over. Should not happen anymore
  • SOUND : The "mute all" toggle was not muting sound effects, only music
  • FIGHT : A fight pattern with the enemy starting with 5 kamikaze drones was appearing too soon in the game
  • FIGHT : Enemy AI was not properly using weapons with persistent damage effects
  • BUGREPORT : After multiple reports were sent, the bug report tool stopped working

BugFix Minor

  • An auxiliary system supposed to protect the last hull bar was not doing its job.
  • Sometimes the player couldn't unpause the game by pressing "spacebar" after using the time controllers buttons
  • Some events were still displaying the wrong enemy battleship
  • A number was appearing on the undeployed heroes, it was a debug information with no gameplay meaning
  • The pre-run heroes selection was not displaying the heroes skill tooltip
  • Heroes “hover over” information during events were accessible, but it shouldn't have
  • The flak canon icon was blurry
  • When clicking to select a squadron to deploy, it was also clicking on the cell beneath it
  • Multiple unwanted behaviors happening when the units are repelled due to a hull part exploding have been fixed
  • The choices conditions were sometime overlapping with the dialogue window
  • Some old information about "focus points" were still appearing on the critical hover display
  • The Officers dialogue bubble was sometime appearing behind some heroes

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