Caroline 20 Posted October 1, 2018 Good news, everyone! Here comes the Crying Suns’ Beta 3.0 and its changelog (compared to the Beta 2.0) Gameplay Lot of balancing / tweaking on the “propagation” feature, Improved the expedition flow to make it quicker, Added a hint in the expedition briefing about the “type” of the expedition and its main outcome, Added the “long range scanner” upgrade, New Weapon available “Chain reaction canon” (temp. name), Added automatic turrets on the battlefied in some situation. Graphics and sound Complete rethink of the the game font to make it more readable in all resolution, Improved the lighting of the officers in the command center, Big improvement on the alert and propagation interface, Added clear display of hull “life points”, Added a new display for range and damages (for units or weapons), Added a clear display to explain combat situation modifier before a fight, New stations, beacons and civil ships assets Added the Neo-N auto-factory, Added a feedback to understand why you can’t repair a critical effect. BugFix Major Fixed a bug where it was impossible to select a unit after some succession of actions. BugFix Minor Fixed a but where the cooldown was hard to read on low resolution, Lot of translations fix, Fixed a bug where the wrong ship was displayed during an event (again), Fixed a bug where some squadrons were not centered in the cell, Improved the scroll speed in the “selling” shop window, Small improvement in the tutorial display, Lot of small interface layout fixes. If you have questions or feedbacks about this changelog, please post on the related topic on the "Discussion and feedbacks" section. Enjoy! Share this post Link to post Share on other sites