I have few questions regarding the strategy to opt for.
Red zones and orange zones:
Like FTL, you can rush out to the end but obviously if you do that you will get crush, you can greed all the systems even in the red zones.
I tried few hours to rush to see how far I could go, didn't ended well, which is coherent and makes sense.
I tried few hours in the red zone, and it's really hard and it doesn't seem like there is any point in staying in red zones unless you lacked Neon-N and you are late compared to the fleet.
My question is about orange zones: are they harder than "regular suns"? have they better loot? Is it just to warn that the red zone will be there soon or an actual change in difficulty?
In the first fight, I feel like the most optimized way to fight is the following:
Look at the type of opponent the enemy ship spawns (one in the first Stars)
Deploy the matching Rock-Paper-Scissors ship
Destroy the few unit while spamming the weapon
If you play heal or critical effect, just undeploy the ship to protect it and finish the opponent flagship with weapon
That sequence is very repetitive and often end up with the fact that most of the fight is just use the weapon on the opponent's ship, which is pretty slow and boring.
How do other people play with Heroes? I feel like I either pick Heal or "Inflict a critical effect to the enemy ..." at the start, and I never touch at it, because it's slow to change it during fights, and usually once you have started with one, you keep it.
I know heroes are used for expedition, so obviously you change them when they die in expedition; but other than this case, do other players change their heroes tactically?
Upgrades and fuel:
Which upgrades are to prioritize?
My first reflex was to prioritize fuel, because out of fuel makes the fleet move, which increase the difficulty for nothing, and the lack of Neon-N usually snowballs, it keeps getting worse and worse. But it turned out the fuel can be found for cheap in stores, in addition to the refill of fuel in the sun.
I usually save scraps for the Squadron Dock, in order to deploy multiple ships and increase dps, and weapon dock if I get a weapon.
I don't know exactly when to upgrade the Focus Points, I just put them when I have extra scrap.
I never used the following upgrades:
Battleship life, because it's too passive
Hero Dock, because it's too greedy to invest 150 scraps in it. Maybe it's too expensive?
Expedition Shuttle Size, because expeditions are pretty rare, and you usually lose lots of commandos at each expedition, so not worth it
I feel like the developers know already a lot about what's optimal and what's not, and for new players, it's really hard to learn.
Usually, in this situation, people would look up on the internet to find a guide to explain the basics on how to do a solid run, so I think it could be cool if the developers explained in a wiki or forum thread, like the FTL wiki, the basics of the game and how to do a run.
Star Map bugs and glitches:
I am not going to talk about the Star Map display bug that was already reported.
I figured out that if you were to click in a different Star while you have already selected a star to travel to (during the animation):
You travel to the latest star you clicked on
You keep the info of the first star you originally wanted to travel too
In the following screenshot, I was in Entrance, I clicked on the Terid System (the one on the bottom), then on the "middle one", that is still listed as "???" and then on the Auchbia System.
Is this intended? Technically, I think it's not find because you reveal information you shouldn't be able to know about a system you've never visited.
Is it allowed to stream the beta on Twitch? I would like to see how other plays on the second sector and it would help to share strategies.
I am looking forward to the next build, I really hope the game can be clearer or easier for me to understand, I feel like I am lacking some knowledge to do a run and it's frustrating.
There is definitely potential in this game, keep up the good work!