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EatMeReturns

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Everything posted by EatMeReturns

  1. EatMeReturns

    Beta v3 Thoughts

    Hello all, I've just completed a run on the newest beta version (v3). First, I want to note how the difficulty curve felt WAY better. I was adequately equipped for the early stages of the game and while my mistakes were punished harshly, it wasn't frustrating. I experienced large setbacks but they didn't completely end my run at the next fight. When I eventually failed it definitely felt more like my cumulative mistakes had led me to lose as opposed to the "this is impossible" feeling I had from before. Great work responding to player feedback on this! Second, the promise of a big payoff from expeditions and the risk/reward nature of it is extremely appealing but I'm still only able to get through one expedition with the starting 10 commandos. Unless the player experiences a miracle and 0 commandos die during the first expedition, it is still very difficult to take part in a second expedition without stumbling across more commandos at a shop. I also never saw commandos in the reward tables for regular fights; it seems like 2-4 commandos could be a decent reward and not too far off of the already existing hero rewards. The turrets added a lot of strategic depth to my fights. They're "optional" obstacles in that you can maneuver around them so they aren't entirely frustrating. It was very rewarding to use them to bottleneck the AI as well. This is excellent design and I hope to see more interesting, interact-able obstacles that add strategic depth during fights. Overall my gameplay experience has been vastly improved by the balance changes. I still think some work could be done to move away from the "you get one expedition until you find a commando shop" model, even if it's just inching toward "you can sometimes get a second expedition without shopping if you earn a couple more commandos back via fights or events." It's definitely a feel-bad moment when you're consistently sitting on 7-9 commandos for many, many jumps; it feels like wasted resources and there's nothing you can do about it. Thanks and keep up the good work!
  2. There have been multiple times my first combat has been against two cruisers and I experience powerlessness against them. I'm sure I could be a little more efficient with squadron micro but two cruisers seems a little much for the very first fight. Thoughts? Additionally, I encountered a combat at the start of the second sector against TWELVE drones! I actually believe I played this combat pretty effectively since I happened to have a fairly AoE weapon but was still ultimately overwhelmed fairly quickly. I'm wondering if I'm missing a core strategy or if the game is in fact harshly balanced. Great game, love the content and art and music and everything! I can't wait for the full release.
  3. EatMeReturns

    First impressions

    Shops can also have Commandos in them. I think early expeditions could just use a little more balancing; it's rough only being able to do one expedition with your starting 10 commandos then (unless you miraculously keep all 10 alive) needing to RNG a shop or event before you can run another expedition.
  4. EatMeReturns

    Balancing issues or am I just bad?

    This would actually be incredibly helpful; I passed my cursor over health bar(s) multiple times instinctively and was always thrown off when no numerical values appeared.
  5. EatMeReturns

    Transmition Bug

    I have the same issue just about every time the game starts a transmission conversation. It flashes an empty frame then begins the transmission as expected. Windows 10 Home v1803, NVIDIA GeForce GTX 1070, 16 gb ram, i7-6700K cpu
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