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Caroline

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Caroline last won the day on February 21

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  1. Caroline

    Crash on game start

    Hello @Bryan, Thanks for this bug report. We are currently reviewing it.
  2. Greetings Space Explorers! Here goes the Beta 13.0! Selected parts: You can now unlock new officers... and new battleships throughout the game 🚀 A lot of work has been done on musics, fight sounds, sfx, interface sounds... Listen carefuly 🎵 We have added the interstitial tunnel animation for your inter-system travel And, as usual, A LOT of other features and bugfix 🐛 As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR: Added the unlock logic for officers and battleships GLOBAL: Lot of balancing through the game Starting officer roster is now only rerolled after reaching sector 2 Interface, Graphics and Sounds Huge improvements to musics, fight sounds, sfx, interface sounds, etc. Added the interstitial tunnel animation for inter-system travel Added A LOT of new visual for civilian ships (with some of them named after our backers), stations, officers, beacons... Added explosion and drift animation to dying ennemy battleships and a bigger one for cluster bosses Added a "fast forward" mode to expeditions Hovering weapons now allows to see its current target and area of effect while in pause Added new visuel effects for several weapons and squadrons special effects. Improved and eased the POI to POI travel animation Improved global space rendering and lights Changed and displayed the controls to "fast forward" dialogs Now displaying the quantity of remaining squadrons in ennemy hangar Now displaying properly "other" type of POI Changed tier icons Added transparency to dialog bubbles Added hover informations to all permanent objects on the battlefied Changed the risky choice icon BugFix Major Fixed a bug where wrecked units were still appearing on the battlefied Ion storm could cause the game to be stuck if it destroyed the player battleship Fixed several blocking issues for Hostile fights (red POI) Fixed a bug where a group of 4 boomers could kill the player whatever their hull bars Fixed a bug where prototype squadrons were different from their description after being bought All the characters in the command center where receiving a "blue light" even on a giant red system Fixed serveral bugs concerning screen resolution selection and windowed mode 60 FPS Cap to avoid high end GPU running at 100% Fixed several bugs where the current run save (continue game) was lost BugFix Minor Dozens of minor bugfixs on Fight, translations, interface, sounds, etc.
  3. Greetings Space Explorers! Here goes the Beta 12.0! Selected parts: You can now unlock a lot of new officers throughout the game A lot of new officer and squadron abilities are now available And, as usual, A LOT of other features and bugfix 🐛 As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR: Improved fight tutorial MAJOR: Implemented unlocks throughout the game MAJOR: Pressing Ctrl or Cmd key while selecting a destination will now force the squadron to take the shortest path MAJOR: Pressing Ctrl or Cmd key while selecting a destination will now allow assigning waypoints to the squadron MAJOR: Added dialog events when arriving or being caught in an hostile system (red) MAJOR: Added loading screens with original artworks Squadrons can now have shields Changed officer ability buffing squadrons speed and rate of fire - Now officers can buff the speed or rate of fire but not both anymore New officer ability: "Famous" - Buy and sell prices are multiplied 3 New officer ability: "Versatile" - Less life, one more skill New officer ability: "Proximity Defense" - Deals damages over time to enemies adjacent to your battleship system cells New officer ability: "Tactical Weapon" - Increases duration of effects created by weapons New auxiliary system: "Advanced Disassembling" - Increases scrap earned New squadron ability: "Precog Dodge" - Cannot be targeted by adjacent units New squadron ability: "Advanced Stealth" - First attack in Stealth Mode increases damages and heat to systems New squadron ability: "Bender Drive" - Teleports the unit to its destination, but cannot use regular move New squadron ability: "Inertial Drive" - Accelerates while moving in a straight line and deals damages upon impact depending on speed New squadron ability: "Artillery" - Fires a projectile to the enemy battleship, no matter the distance New squadron ability: "Alpha Krafter" - Creates a temporary unit that will disappear at the end of the fight. New squadron ability: "Full Recovery" - Unit cannot be Wrecked and will always recover its max health at 100% even after being destroyed. New squadron ability: "Fast Disassemble" - When damaging enemy battleship, steals scrap New "Prototype" squadron versions - A "Prototype" squadron is procedurally generated with a random ability Story and events MAJOR: Introduced improved "New Game" flow for first and subsequent runs Added ad faction beacons Added end run cinematic Changed introduction cutscene layout to accommodate main game menu Interface, Graphics and Sounds Added chapters timeline on the main menu Added current chapter in loading screens and in-game menu Added splash screens Improved visual feedback when squadrons are repelled following an hull part loss BugFix Major The game start now in full screen by default Fixed victory screen Fixed wrong screen resolution displayed in the Options menu Fixed critics displayed in the wrong place when ambushed BugFix Minor Fixed typos and missing translations Fixed missing icon for the Health Regen squadron ability Fixed battleships and other space objects zooming in and out when arriving on an expedition planet Fixed missing sounds Fixed quest markers remaining on the system mini map even after having visited the corresponding point of interest Fixed hull upgrade details Fixed a sound playing in loop when arriving at extraction point during expeditions Fixed missing lighting on some battleships Fixed the play of a positive sound when clicking outside the squadron deployment area Fixed missing explosions on the Empire battleship hull Fixed inconsistency between squadron life bars on the battlefield and in info popup windows Fixed wrecked units remaining on the battlefield Fixed remote squadrons being also repelled when a battleship loses a hull bar Fixed wrong deployment destination when the selected deployment target is invalid
  4. Greetings Space Explorers! Here goes the Beta 11.0! Selected parts: You can now encounter an electro magnetic storm, teleportation cells and/or EMP towers on battlefields You can now play with difficulty levels (Easy / Normal / Hard) And, as usual, some other features and bugfix 🐛 As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR: Added Difficulty levels (Easy / Normal / Hard) MAJOR: Added sector 4's boss with special power MAJOR: New weapon: Space Bender MAJOR: New Environment: Electro magnetic storm MAJOR: Added EMP tower (shut down nearby units) Positive events have overall increased rewards Officers with 3 skills are now more expensive General Balancing Restored battlefield with turrets Reinforcements: Enemy squadrons can now pop in during fights Critical Damages are now triggered when a dock is overheated after taking damages Turrets do not shoot on battleships anymore Officers already deployed before a fight can use their ability right from the start Squadron cannot move through enemy units nor battleship cells Cruisers have been rebalanced an do less damages Balancing on weapons : Sub zero gun & Dark matter gun Better visualisation of unit exact cell location 3 stacked fires will explode one battleship hull bar Shop in suspicious state are now more expensive Story and events Various event adjustments Interface, Graphics and Sounds MAJOR: New Shop Interface MAJOR: New Upgrade Interface MAJOR: New Run Customization screen, displaying locked officers MAJOR: New Options Menu MAJOR: Reworked displayed info regarding : units, targeting range, and outcomes (win / losses) MAJOR: Reworked displayed info regarding support officer : role & boosted room Units can now be selected from the "hangar" menu Multiple weapons visual updates : Beam, Tesla Mines, Heavy Nuke... Added mini scenes in Expedition Added a Magma Planet Added new sounds for expedition Others Overall Performance improvements (around +10 % FPS) Save files can now sustain version change BugFix Major Bug report is no longer reporting faulty submit Space bar doesn't trigger fight pause when menu is open When an event destroys a Hull unit, The next fight no longer displays the explosion Battlefield no longer have remaining elements from previous fight Enemy hull was sometimes boosted even without a support officer Explosion visual now match the effect zone of a battleship weapon Outcomes losses were not always displayed now always fit real ioutcome During events, Battleship was not always visible Fixed text issues and wording problems Shop window was sometimes not closing on system change Battleship visual is always consistant even after game restart Only left mouse button can validate a dialog choice Player can no longer be blocked during game introduction BugFix Minor Visual inconsistency fixed when player is restarting the game Options' choices were not saved Small translation issues or missing texts Bug when upgrading Fixed End Disclaimer message Shop were not properly updating display when selling units / repairing squadrons Player cannot repair squadrons anymore if non are available Tooltip are no longer cut by screen edges Fixed display on 4-digits Resources Fixed issues where unavailable items could change status in shops Ship selection popup no longer display outside screen Enemy hull bar had visual issues Wrong faction battleship could be selected Highlight znoe fixed during fight tutorial Cell Gabarit was not always aligned with a fight grid cell Dead squadrons visual no longer block hovering features Visual fix on Explosion & asteroids Fixed Billboard Halo during Battleship explosion Fixe Hover on enemy Squadrons Small fix done on the Holopod system in command center There were no feedback when earning Neo-N Bug on extraction point display Fixed Leading officer's death during expedition Officer statistics could change on click Fixed planet Shader leading to wrong color displays
  5. Caroline

    Beta 9 Changelog

    The Beta B9.2 is now available, fixing several issues of the B9.0 / B9.1 ! Please find below the changelog related to this patch. Changes BugFix Major NARRATIVE: Some issues implying save file and forcing player to lose her/his progression. NARRATIVE: Issues where completion of Story events was not properly done. BugFix Minor FIGHT: No more visual elements remain on the battlefield from one fight to another. EXPEDITION: Some expeditions were showing wrong figures (number of commando deaths / presence of a major threat)
  6. Great 🙂 And thanks for your support!
  7. Caroline

    Beta 8 Changelog

    Greetings Space Adventurers! Here goes the Beta 8.0! Selected parts: Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system, You can now have multiple heroes supporting the same system, And, as usual, some other features and bugfix! As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system MAJOR : Depending on your upgrades or your starting battleship, you can now have multiple heroes supporting the same system MAJOR : It's now possible to choose a specific target for squadrons when multiple targets are available. We also added a visual cue to identify the current short range target. The fight tutorial has been slightly improved by adding color to the most important information Lots of balancing adjustments. Events should be a bit more rewarding (on average) and difficulty for sector 1 should be a bit easier at the start; Story and events MAJOR : More than 80 new random events added in the game! MAJOR : You can now encounter some special events about the local faction ruling those sectors. They could increase the threat levels in the sector MAJOR : Multiple big improvements to the dialogs display When going back to a list of choices, the narrator now displays an alternative dialogue to present those choices New icons to identify back, exit and lore choices "New" information displayed when a new choice has been added to the list The holographic effect applied to the dialogue windows has been improved The back of the central dialogue window now displays the narrator faction logo The narrator name in the central dialogue window should now be easier to read The lore choices can now be read again New npcs pictures have been added, some old ones have been changed or updated Encountered random npcs now have their own randomized name and titles, coherent with their faction of origin Some events can now yield battleship upgrades Lot of adjustments and corrections on events, thanks to your feedbacks ! Graphic and sounds MAJOR : All animated characters on screen now have a "talk" animation when they talk The "Folder" now appears behind the final boss of chapter 1 Changed the Heroes capabilities icons New idle variation for Admiral Idaho, shown "thinking" from time to time BugFix Major EVENTS : Some events were causing damages to the player’s hull and causing the player to reach 0 and game over. Should not happen anymore SOUND : The "mute all" toggle was not muting sound effects, only music FIGHT : A fight pattern with the enemy starting with 5 kamikaze drones was appearing too soon in the game FIGHT : Enemy AI was not properly using weapons with persistent damage effects BUGREPORT : After multiple reports were sent, the bug report tool stopped working BugFix Minor An auxiliary system supposed to protect the last hull bar was not doing its job. Sometimes the player couldn't unpause the game by pressing "spacebar" after using the time controllers buttons Some events were still displaying the wrong enemy battleship A number was appearing on the undeployed heroes, it was a debug information with no gameplay meaning The pre-run heroes selection was not displaying the heroes skill tooltip Heroes “hover over” information during events were accessible, but it shouldn't have The flak canon icon was blurry When clicking to select a squadron to deploy, it was also clicking on the cell beneath it Multiple unwanted behaviors happening when the units are repelled due to a hull part exploding have been fixed The choices conditions were sometime overlapping with the dialogue window Some old information about "focus points" were still appearing on the critical hover display The Officers dialogue bubble was sometime appearing behind some heroes
  8. Caroline

    Beta 8 Changelog

    Greetings Space Adventurers! Here goes the Beta 8.0! Selected parts: Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system, You can now have multiple heroes supporting the same system, And, as usual, some other features and bugfix! As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system MAJOR : Depending on your upgrades or your starting battleship, you can now have multiple heroes supporting the same system MAJOR : It's now possible to choose a specific target for squadrons when multiple targets are available. We also added a visual cue to identify the current short range target. The fight tutorial has been slightly improved by adding color to the most important information Lots of balancing adjustments. Events should be a bit more rewarding (on average) and difficulty for sector 1 should be a bit easier at the start; Story and events MAJOR : More than 80 new random events added in the game! MAJOR : You can now encounter some special events about the local faction ruling those sectors. They could increase the threat levels in the sector MAJOR : Multiple big improvements to the dialogs display When going back to a list of choices, the narrator now displays an alternative dialogue to present those choices New icons to identify back, exit and lore choices "New" information displayed when a new choice has been added to the list The holographic effect applied to the dialogue windows has been improved The back of the central dialogue window now displays the narrator faction logo The narrator name in the central dialogue window should now be easier to read The lore choices can now be read again New npcs pictures have been added, some old ones have been changed or updated Encountered random npcs now have their own randomized name and titles, coherent with their faction of origin Some events can now yield battleship upgrades Lot of adjustments and corrections on events, thanks to your feedbacks ! Graphic and sounds MAJOR : All animated characters on screen now have a "talk" animation when they talk The "Folder" now appears behind the final boss of chapter 1 Changed the Heroes capabilities icons New idle variation for Admiral Idaho, shown "thinking" from time to time BugFix Major EVENTS : Some events were causing damages to the player’s hull and causing the player to reach 0 and game over. Should not happen anymore SOUND : The "mute all" toggle was not muting sound effects, only music FIGHT : A fight pattern with the enemy starting with 5 kamikaze drones was appearing too soon in the game FIGHT : Enemy AI was not properly using weapons with persistent damage effects BUGREPORT : After multiple reports were sent, the bug report tool stopped working BugFix Minor An auxiliary system supposed to protect the last hull bar was not doing its job. Sometimes the player couldn't unpause the game by pressing "spacebar" after using the time controllers buttons Some events were still displaying the wrong enemy battleship A number was appearing on the undeployed heroes, it was a debug information with no gameplay meaning The pre-run heroes selection was not displaying the heroes skill tooltip Heroes “hover over” information during events were accessible, but it shouldn't have The flak canon icon was blurry When clicking to select a squadron to deploy, it was also clicking on the cell beneath it Multiple unwanted behaviors happening when the units are repelled due to a hull part exploding have been fixed The choices conditions were sometime overlapping with the dialogue window Some old information about "focus points" were still appearing on the critical hover display The Officers dialogue bubble was sometime appearing behind some heroes
  9. Caroline

    Beta 7 changelog

    @Bryan, thanks for your feedback. The game is created to be hard, but for now, the beta version isn't fully balanced. With your explanations, I think I understand the problem: just as FTL, you can't go back (=go left) on the map, or you will encounter a "threatening fleet" which follows you, and is way stronger than usual enemies. You have to choose wisely which path you are going to take to the exit, because you can't visit each and every systems on the map (otherwise, systems will become orange, then red = big big danger). Balancing is one of our priority, and we are working on it. We will send a survey with the next Beta version, which will normally be released this week. This survey will help us to understand how players perceive the difficulty in Crying Suns. @Specta Hope your test goes well ^^
  10. Hello @Specta, The version of the demo is the same version as the current beta version BUT there is a slight difference: beta players have access to the entire Chapter 1 (4 sectors). Demo players have only access to the 1rst sector (= 1/4 of the 1rst chapter). We are working on the release of a new beta version, which should be sent this week. Have I answered your question?
  11. Caroline

    Beta 7 changelog

    Greetings Space Adventurers! 🥁...Drum roll...🥁 We are thrilled to announce the release of the biggest update in the history of Crying Suns... Here goes the Beta 7.0! Selected parts: a major update of the battle system and interface, for a better game flow! you can now save your game! the different factions you fight now have specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units! The whole chapter 1 is now available! Thanks to our Beta-testers and fans, we have been able to make the game evolve, and hope you will enjoy those changes. We are eager to collect your impressions about the new gameplay and features (all detailed below). As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Save and Continue are now available, you can now quit your current run and continue it later MAJOR : Focus points have been dropped for a better game flow MAJOR : Complete redo of the fight interface ! MAJOR : change to the basic unit type The frigate replaces the cruiser as a basic unit. The cruisers still exist but are not "basic units" anymore MAJOR : changes in Hero usage Each Hero can now support a different system of the battleship They can support the structural shield system and repair the hull over time They can support the squadron control system room and increase fire rate and speed of the squadrons They can support the Weapons Bay system and decrease the loading times for weapons Each Hero has a specific ability that applies to one system of the battleship in particular (improving weapons, or speeding up hull repair...) MAJOR : Critical damages have been rethought Critical damages are now applied to whole system, each system controling a specific part of the battleship (squadrons, weapons or hull) A Hero supporting a system with a critical damage cannot continue to support their system. Instead he or she will do their best to repair the critical damages. This is now the only way to repair the critical damages When a system of the ship suffers a critical damage, all heroes supporting it lose 1 life point When a Hero has zero life points, they suffer an injury and are unusable for the fight (reminder: a Hero permanently dies if dealt two injuries) The fight tutorial (and helpers) have been updated to match the various gameplay changes New upgrade available to decrease the lock duration for squadron docks when they are wrecked Smart path: the proposed squadron's path is now the safest path and avoid all avoidable risks Faction setups: the different factions you fight have now specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units Destroying a squadron will now trigger a short-circuit, locking the usage of the dock for a short time. No more attritions in fights, use this time to your advantage and attack the battleship ! Depleting a hull bar will now create a battleship explosion, causing all units to be repelled and deactivated, giving you time and space for a come back ! Various balancing changes (various prices and presence in shop, star map size, startup upgrades... etc) You can now increase the fight speed (bottom right menu) Story and events MAJOR : The whole chapter 1 is now available ! MAJOR : 44 whole new events have been added to the game QUESTS : added the "quest" feature, meaning you can encounter an event that will add a quest event (marked on the map) in the next sector. Only one story event using this for now but more are coming ! Lots of writing improvements to story and events (thanks to player feedback!) Small improvements to the name generation for regular heroes, planets, stations and stars Graphic and sounds The game now has an icon ! The audio can be muted from main and ingame menu New music for "story events" New scene when you die where you can contemplate Idaho's death New environment objects available on POI (satellites, crates and escape pods) Small improvement to the Kosh-Buendia battleship (lights and material) Small improvements to various event sounds (Guns, footsteps etc...) Fixed some issues where some sounds did not stop when exiting a cutscene or the game (back to menu) BugFix Major EXPLORATION : random bug where the "click" on a destination was no longer working Various random bugs that were either "freezing the game" or making it impossible to leave the current scene BugFix Minor FIGHT : Stealth fighter were attacked by turrets EXPEDITION : Losing or winning commandos in an event on an expedition POI was not updating the POI requirements DIALOGS: Some dialog bubbles were overlapping with choices making them hard to read DIALOGS: During an ellipsis, the dialog bubbles were not cleaned, making it a bit weird when going back from ellipsis NAVIGATION : The graph exit was always generated in a very small bottom right area Kaliban tentacles were sometime preventing the click on the weapon docks
  12. Caroline

    Beta 7 changelog

    Greetings Space Adventurers! 🥁...Drum roll...🥁 We are thrilled to announce the release of the biggest update in the history of Crying Suns... Here goes the Beta 7.0! Selected parts: a major update of the battle system and interface, for a better game flow! you can now save your game! the different factions you fight now have specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units! The whole chapter 1 is now available! Thanks to our Beta-testers and fans, we have been able to make the game evolve, and hope you will enjoy those changes. We are eager to collect your impressions about the new gameplay and features (all detailed below). As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Save and Continue are now available, you can now quit your current run and continue it later MAJOR : Focus points have been dropped for a better game flow MAJOR : Complete redo of the fight interface ! MAJOR : change to the basic unit type The frigate replaces the cruiser as a basic unit. The cruisers still exist but are not "basic units" anymore MAJOR : changes in Hero usage Each Hero can now support a different system of the battleship They can support the structural shield system and repair the hull over time They can support the squadron control system room and increase fire rate and speed of the squadrons They can support the Weapons Bay system and decrease the loading times for weapons Each Hero has a specific ability that applies to one system of the battleship in particular (improving weapons, or speeding up hull repair...) MAJOR : Critical damages have been rethought Critical damages are now applied to whole system, each system controling a specific part of the battleship (squadrons, weapons or hull) A Hero supporting a system with a critical damage cannot continue to support their system. Instead he or she will do their best to repair the critical damages. This is now the only way to repair the critical damages When a system of the ship suffers a critical damage, all heroes supporting it lose 1 life point When a Hero has zero life points, they suffer an injury and are unusable for the fight (reminder: a Hero permanently dies if dealt two injuries) The fight tutorial (and helpers) have been updated to match the various gameplay changes New upgrade available to decrease the lock duration for squadron docks when they are wrecked Smart path: the proposed squadron's path is now the safest path and avoid all avoidable risks Faction setups: the different factions you fight have now specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units Destroying a squadron will now trigger a short-circuit, locking the usage of the dock for a short time. No more attritions in fights, use this time to your advantage and attack the battleship ! Depleting a hull bar will now create a battleship explosion, causing all units to be repelled and deactivated, giving you time and space for a come back ! Various balancing changes (various prices and presence in shop, star map size, startup upgrades... etc) You can now increase the fight speed (bottom right menu) Story and events MAJOR : The whole chapter 1 is now available ! MAJOR : 44 whole new events have been added to the game QUESTS : added the "quest" feature, meaning you can encounter an event that will add a quest event (marked on the map) in the next sector. Only one story event using this for now but more are coming ! Lots of writing improvements to story and events (thanks to player feedback!) Small improvements to the name generation for regular heroes, planets, stations and stars Graphic and sounds The game now has an icon ! The audio can be muted from main and ingame menu New music for "story events" New scene when you die where you can contemplate Idaho's death New environment objects available on POI (satellites, crates and escape pods) Small improvement to the Kosh-Buendia battleship (lights and material) Small improvements to various event sounds (Guns, footsteps etc...) Fixed some issues where some sounds did not stop when exiting a cutscene or the game (back to menu) BugFix Major EXPLORATION : random bug where the "click" on a destination was no longer working Various random bugs that were either "freezing the game" or making it impossible to leave the current scene BugFix Minor FIGHT : Stealth fighter were attacked by turrets EXPEDITION : Losing or winning commandos in an event on an expedition POI was not updating the POI requirements DIALOGS: Some dialog bubbles were overlapping with choices making them hard to read DIALOGS: During an ellipsis, the dialog bubbles were not cleaned, making it a bit weird when going back from ellipsis NAVIGATION : The graph exit was always generated in a very small bottom right area Kaliban tentacles were sometime preventing the click on the weapon docks
  13. Caroline

    Beta 6 changelog

    Greetings Space Adventurers! Here goes Beta 6.0! We have been working A LOT... The sectors are bigger and more dangerous than ever, with new planets and more combat possibilities for you... and for your enemies. The good news is you can now find auxiliary systems to upgrade your battleship. Want more armor? Want to perform more sneaky attacks? Want more squadron regeneration? Well now it’s all possible. But don't get cocky. Additional squadrons with specific abilities could also mess with your battle strategies. Also, your battleship no longer has unlimited spaces for heroes: when all the spaces are full, you’ll have to make some tough choices and even part ways with them: "Goodbye and thank you for your service!" The team is also working on some additional elements that won’t be ready for this version. You’ll just have to wait until the next Beta to discover them. You’re going to discover many surprises in the upcoming weeks! As usual, we really appreciate your feedbacks (and/or bug reports...), so please, if you have additional thoughts or observations, don’t hesitate to share them. Sincerely, The Crying Suns development team Gameplay Battleship can only accept a limited number of Heroes A new pop-up allows the player to choose an extra unit to employ Auxiliary Systems: boost your Battleship’s capacities Pirate Transponder: lure battleground turrets Church Quarks Cooling systems: Battleship weapons fire more often Kosh-Buendia Armor: Your hull is partially immune to enemy battleship weapons Akibara-Sung Stealth Engines: Stealth squadrons deploy as invisible units and move faster Scrapper Repair Drones: Your squadrons regenerate while docked Specific squadron abilities: Akibara-Sung Stealth Fighters: can turn invisible on the battlefield Church Stasis Cruisers: will slow down engaged enemies Kosh-Buendia Decoy Cruisers: will attract any enemy shots Scrapper Kamikaze Drones: will damage nearby units upon death Graphic and sounds New visuals for Zapper Weapon New visuals for Black Matter Canon New visuals for the Meteorite Shower New planets (ice, volcanic, desert, gaseous..) BugFix Minor Invisible units won't be detected by turrets, nor stop to fight passing enemies Fixed some events Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
  14. Caroline

    Beta 6 changelog

    Greetings Space Adventurers! Here goes Beta 6.0! We have been working A LOT... The sectors are bigger and more dangerous than ever, with new planets and more combat possibilities for you... and for your enemies. The good news is you can now find auxiliary systems to upgrade your battleship. Want more armor? Want to perform more sneaky attacks? Want more squadron regeneration? Well now it’s all possible. But don't get cocky. Additional squadrons with specific abilities could also mess with your battle strategies. Also, your battleship no longer has unlimited spaces for heroes: when all the spaces are full, you’ll have to make some tough choices and even part ways with them: "Goodbye and thank you for your service!" The team is also working on some additional elements that won’t be ready for this version. You’ll just have to wait until the next Beta to discover them. You’re going to discover many surprises in the upcoming weeks! As usual, we really appreciate your feedbacks (and/or bug reports...), so please, if you have additional thoughts or observations, don’t hesitate to share them. Sincerely, The Crying Suns development team Gameplay Battleship can only accept a limited number of Heroes A new pop-up allows the player to choose an extra unit to employ Auxiliary Systems: boost your Battleship’s capacities Pirate Transponder: lure battleground turrets Church Quarks Cooling systems: Battleship weapons fire more often Kosh-Buendia Armor: Your hull is partially immune to enemy battleship weapons Akibara-Sung Stealth Engines: Stealth squadrons deploy as invisible units and move faster Scrapper Repair Drones: Your squadrons regenerate while docked Specific squadron abilities: Akibara-Sung Stealth Fighters: can turn invisible on the battlefield Church Stasis Cruisers: will slow down engaged enemies Kosh-Buendia Decoy Cruisers: will attract any enemy shots Scrapper Kamikaze Drones: will damage nearby units upon death Graphic and sounds New visuals for Zapper Weapon New visuals for Black Matter Canon New visuals for the Meteorite Shower New planets (ice, volcanic, desert, gaseous..) BugFix Minor Invisible units won't be detected by turrets, nor stop to fight passing enemies Fixed some events Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
  15. Caroline

    Beta 5 changelog

    Rejoice! Here goes Beta 5.0 This new Beta brings more "small" improvements to the game, including various additional contents: battleship weapons, space stations, explosions, events... In addition to the new events, some have been rewritten to be clearer, more fun, and provide a more balanced experience in the overall run. The French language will not be included in forecoming Beta Versions... but will still be present in the final game. Some choices in dialogs can now be selected only if you have sufficient resources... Sorry players, it is not possible anymore to give away some scrap if you don't own it on the first place! ? Oh, and for those skilled enough to defeat the boss in Sector 2, you'll be glad to hear that you can now enter the Sector 3, filled with harder fights and situations! Have fun with all of this! In the meanwhile, we are working on several features to be delivered with the next Beta version: saving, faction-specific setups, improvements of the fight gameplay. ... Stay tuned! The Crying Suns development team. Gameplay Conditions on dialogs : some choices are conditionned to the resources you have (scrap / fuel / commando), Expedition Rewards: you can now earn more than one weapon / hero / squadron during expeditions, Drops have been revamped for a more balanced experience, New Weapon: Flak Cannon - Very powerful... but somehow harder to aim, New Weapon: X Beam - Target all enemies in a "X" shaped zone, New events have been added ! Encounter tricky situations, and learn more about the Crying Suns' universe, From now, the beta will only be playable in english (the released game will be playable in english and french). Graphics and Sounds New Visual effects: ... have you seen these new explosions? More musics and sound effects ! BugFix Major "Aborting" expedition no longer causes bugs. BugFix Minor Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
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