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Caroline

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Caroline last won the day on February 7

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  1. Great 🙂 And thanks for your support!
  2. Caroline

    Beta 8 Changelog

    Greetings Space Adventurers! Here goes the Beta 8.0! Selected parts: Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system, You can now have multiple heroes supporting the same system, And, as usual, some other features and bugfix! As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system MAJOR : Depending on your upgrades or your starting battleship, you can now have multiple heroes supporting the same system MAJOR : It's now possible to choose a specific target for squadrons when multiple targets are available. We also added a visual cue to identify the current short range target. The fight tutorial has been slightly improved by adding color to the most important information Lots of balancing adjustments. Events should be a bit more rewarding (on average) and difficulty for sector 1 should be a bit easier at the start; Story and events MAJOR : More than 80 new random events added in the game! MAJOR : You can now encounter some special events about the local faction ruling those sectors. They could increase the threat levels in the sector MAJOR : Multiple big improvements to the dialogs display When going back to a list of choices, the narrator now displays an alternative dialogue to present those choices New icons to identify back, exit and lore choices "New" information displayed when a new choice has been added to the list The holographic effect applied to the dialogue windows has been improved The back of the central dialogue window now displays the narrator faction logo The narrator name in the central dialogue window should now be easier to read The lore choices can now be read again New npcs pictures have been added, some old ones have been changed or updated Encountered random npcs now have their own randomized name and titles, coherent with their faction of origin Some events can now yield battleship upgrades Lot of adjustments and corrections on events, thanks to your feedbacks ! Graphic and sounds MAJOR : All animated characters on screen now have a "talk" animation when they talk The "Folder" now appears behind the final boss of chapter 1 Changed the Heroes capabilities icons New idle variation for Admiral Idaho, shown "thinking" from time to time BugFix Major EVENTS : Some events were causing damages to the player’s hull and causing the player to reach 0 and game over. Should not happen anymore SOUND : The "mute all" toggle was not muting sound effects, only music FIGHT : A fight pattern with the enemy starting with 5 kamikaze drones was appearing too soon in the game FIGHT : Enemy AI was not properly using weapons with persistent damage effects BUGREPORT : After multiple reports were sent, the bug report tool stopped working BugFix Minor An auxiliary system supposed to protect the last hull bar was not doing its job. Sometimes the player couldn't unpause the game by pressing "spacebar" after using the time controllers buttons Some events were still displaying the wrong enemy battleship A number was appearing on the undeployed heroes, it was a debug information with no gameplay meaning The pre-run heroes selection was not displaying the heroes skill tooltip Heroes “hover over” information during events were accessible, but it shouldn't have The flak canon icon was blurry When clicking to select a squadron to deploy, it was also clicking on the cell beneath it Multiple unwanted behaviors happening when the units are repelled due to a hull part exploding have been fixed The choices conditions were sometime overlapping with the dialogue window Some old information about "focus points" were still appearing on the critical hover display The Officers dialogue bubble was sometime appearing behind some heroes
  3. Caroline

    Beta 8 Changelog

    Greetings Space Adventurers! Here goes the Beta 8.0! Selected parts: Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system, You can now have multiple heroes supporting the same system, And, as usual, some other features and bugfix! As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system MAJOR : Depending on your upgrades or your starting battleship, you can now have multiple heroes supporting the same system MAJOR : It's now possible to choose a specific target for squadrons when multiple targets are available. We also added a visual cue to identify the current short range target. The fight tutorial has been slightly improved by adding color to the most important information Lots of balancing adjustments. Events should be a bit more rewarding (on average) and difficulty for sector 1 should be a bit easier at the start; Story and events MAJOR : More than 80 new random events added in the game! MAJOR : You can now encounter some special events about the local faction ruling those sectors. They could increase the threat levels in the sector MAJOR : Multiple big improvements to the dialogs display When going back to a list of choices, the narrator now displays an alternative dialogue to present those choices New icons to identify back, exit and lore choices "New" information displayed when a new choice has been added to the list The holographic effect applied to the dialogue windows has been improved The back of the central dialogue window now displays the narrator faction logo The narrator name in the central dialogue window should now be easier to read The lore choices can now be read again New npcs pictures have been added, some old ones have been changed or updated Encountered random npcs now have their own randomized name and titles, coherent with their faction of origin Some events can now yield battleship upgrades Lot of adjustments and corrections on events, thanks to your feedbacks ! Graphic and sounds MAJOR : All animated characters on screen now have a "talk" animation when they talk The "Folder" now appears behind the final boss of chapter 1 Changed the Heroes capabilities icons New idle variation for Admiral Idaho, shown "thinking" from time to time BugFix Major EVENTS : Some events were causing damages to the player’s hull and causing the player to reach 0 and game over. Should not happen anymore SOUND : The "mute all" toggle was not muting sound effects, only music FIGHT : A fight pattern with the enemy starting with 5 kamikaze drones was appearing too soon in the game FIGHT : Enemy AI was not properly using weapons with persistent damage effects BUGREPORT : After multiple reports were sent, the bug report tool stopped working BugFix Minor An auxiliary system supposed to protect the last hull bar was not doing its job. Sometimes the player couldn't unpause the game by pressing "spacebar" after using the time controllers buttons Some events were still displaying the wrong enemy battleship A number was appearing on the undeployed heroes, it was a debug information with no gameplay meaning The pre-run heroes selection was not displaying the heroes skill tooltip Heroes “hover over” information during events were accessible, but it shouldn't have The flak canon icon was blurry When clicking to select a squadron to deploy, it was also clicking on the cell beneath it Multiple unwanted behaviors happening when the units are repelled due to a hull part exploding have been fixed The choices conditions were sometime overlapping with the dialogue window Some old information about "focus points" were still appearing on the critical hover display The Officers dialogue bubble was sometime appearing behind some heroes
  4. Caroline

    Beta 7 changelog

    @Bryan, thanks for your feedback. The game is created to be hard, but for now, the beta version isn't fully balanced. With your explanations, I think I understand the problem: just as FTL, you can't go back (=go left) on the map, or you will encounter a "threatening fleet" which follows you, and is way stronger than usual enemies. You have to choose wisely which path you are going to take to the exit, because you can't visit each and every systems on the map (otherwise, systems will become orange, then red = big big danger). Balancing is one of our priority, and we are working on it. We will send a survey with the next Beta version, which will normally be released this week. This survey will help us to understand how players perceive the difficulty in Crying Suns. @Specta Hope your test goes well ^^
  5. Hello @Specta, The version of the demo is the same version as the current beta version BUT there is a slight difference: beta players have access to the entire Chapter 1 (4 sectors). Demo players have only access to the 1rst sector (= 1/4 of the 1rst chapter). We are working on the release of a new beta version, which should be sent this week. Have I answered your question?
  6. Caroline

    Beta 7 changelog

    Greetings Space Adventurers! 🥁...Drum roll...🥁 We are thrilled to announce the release of the biggest update in the history of Crying Suns... Here goes the Beta 7.0! Selected parts: a major update of the battle system and interface, for a better game flow! you can now save your game! the different factions you fight now have specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units! The whole chapter 1 is now available! Thanks to our Beta-testers and fans, we have been able to make the game evolve, and hope you will enjoy those changes. We are eager to collect your impressions about the new gameplay and features (all detailed below). As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Save and Continue are now available, you can now quit your current run and continue it later MAJOR : Focus points have been dropped for a better game flow MAJOR : Complete redo of the fight interface ! MAJOR : change to the basic unit type The frigate replaces the cruiser as a basic unit. The cruisers still exist but are not "basic units" anymore MAJOR : changes in Hero usage Each Hero can now support a different system of the battleship They can support the structural shield system and repair the hull over time They can support the squadron control system room and increase fire rate and speed of the squadrons They can support the Weapons Bay system and decrease the loading times for weapons Each Hero has a specific ability that applies to one system of the battleship in particular (improving weapons, or speeding up hull repair...) MAJOR : Critical damages have been rethought Critical damages are now applied to whole system, each system controling a specific part of the battleship (squadrons, weapons or hull) A Hero supporting a system with a critical damage cannot continue to support their system. Instead he or she will do their best to repair the critical damages. This is now the only way to repair the critical damages When a system of the ship suffers a critical damage, all heroes supporting it lose 1 life point When a Hero has zero life points, they suffer an injury and are unusable for the fight (reminder: a Hero permanently dies if dealt two injuries) The fight tutorial (and helpers) have been updated to match the various gameplay changes New upgrade available to decrease the lock duration for squadron docks when they are wrecked Smart path: the proposed squadron's path is now the safest path and avoid all avoidable risks Faction setups: the different factions you fight have now specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units Destroying a squadron will now trigger a short-circuit, locking the usage of the dock for a short time. No more attritions in fights, use this time to your advantage and attack the battleship ! Depleting a hull bar will now create a battleship explosion, causing all units to be repelled and deactivated, giving you time and space for a come back ! Various balancing changes (various prices and presence in shop, star map size, startup upgrades... etc) You can now increase the fight speed (bottom right menu) Story and events MAJOR : The whole chapter 1 is now available ! MAJOR : 44 whole new events have been added to the game QUESTS : added the "quest" feature, meaning you can encounter an event that will add a quest event (marked on the map) in the next sector. Only one story event using this for now but more are coming ! Lots of writing improvements to story and events (thanks to player feedback!) Small improvements to the name generation for regular heroes, planets, stations and stars Graphic and sounds The game now has an icon ! The audio can be muted from main and ingame menu New music for "story events" New scene when you die where you can contemplate Idaho's death New environment objects available on POI (satellites, crates and escape pods) Small improvement to the Kosh-Buendia battleship (lights and material) Small improvements to various event sounds (Guns, footsteps etc...) Fixed some issues where some sounds did not stop when exiting a cutscene or the game (back to menu) BugFix Major EXPLORATION : random bug where the "click" on a destination was no longer working Various random bugs that were either "freezing the game" or making it impossible to leave the current scene BugFix Minor FIGHT : Stealth fighter were attacked by turrets EXPEDITION : Losing or winning commandos in an event on an expedition POI was not updating the POI requirements DIALOGS: Some dialog bubbles were overlapping with choices making them hard to read DIALOGS: During an ellipsis, the dialog bubbles were not cleaned, making it a bit weird when going back from ellipsis NAVIGATION : The graph exit was always generated in a very small bottom right area Kaliban tentacles were sometime preventing the click on the weapon docks
  7. Caroline

    Beta 7 changelog

    Greetings Space Adventurers! 🥁...Drum roll...🥁 We are thrilled to announce the release of the biggest update in the history of Crying Suns... Here goes the Beta 7.0! Selected parts: a major update of the battle system and interface, for a better game flow! you can now save your game! the different factions you fight now have specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units! The whole chapter 1 is now available! Thanks to our Beta-testers and fans, we have been able to make the game evolve, and hope you will enjoy those changes. We are eager to collect your impressions about the new gameplay and features (all detailed below). As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Save and Continue are now available, you can now quit your current run and continue it later MAJOR : Focus points have been dropped for a better game flow MAJOR : Complete redo of the fight interface ! MAJOR : change to the basic unit type The frigate replaces the cruiser as a basic unit. The cruisers still exist but are not "basic units" anymore MAJOR : changes in Hero usage Each Hero can now support a different system of the battleship They can support the structural shield system and repair the hull over time They can support the squadron control system room and increase fire rate and speed of the squadrons They can support the Weapons Bay system and decrease the loading times for weapons Each Hero has a specific ability that applies to one system of the battleship in particular (improving weapons, or speeding up hull repair...) MAJOR : Critical damages have been rethought Critical damages are now applied to whole system, each system controling a specific part of the battleship (squadrons, weapons or hull) A Hero supporting a system with a critical damage cannot continue to support their system. Instead he or she will do their best to repair the critical damages. This is now the only way to repair the critical damages When a system of the ship suffers a critical damage, all heroes supporting it lose 1 life point When a Hero has zero life points, they suffer an injury and are unusable for the fight (reminder: a Hero permanently dies if dealt two injuries) The fight tutorial (and helpers) have been updated to match the various gameplay changes New upgrade available to decrease the lock duration for squadron docks when they are wrecked Smart path: the proposed squadron's path is now the safest path and avoid all avoidable risks Faction setups: the different factions you fight have now specific auxiliary systems, setups and units. Beware of the Scrapper with their kamikaze drones or the Akibara's with their invisible units Destroying a squadron will now trigger a short-circuit, locking the usage of the dock for a short time. No more attritions in fights, use this time to your advantage and attack the battleship ! Depleting a hull bar will now create a battleship explosion, causing all units to be repelled and deactivated, giving you time and space for a come back ! Various balancing changes (various prices and presence in shop, star map size, startup upgrades... etc) You can now increase the fight speed (bottom right menu) Story and events MAJOR : The whole chapter 1 is now available ! MAJOR : 44 whole new events have been added to the game QUESTS : added the "quest" feature, meaning you can encounter an event that will add a quest event (marked on the map) in the next sector. Only one story event using this for now but more are coming ! Lots of writing improvements to story and events (thanks to player feedback!) Small improvements to the name generation for regular heroes, planets, stations and stars Graphic and sounds The game now has an icon ! The audio can be muted from main and ingame menu New music for "story events" New scene when you die where you can contemplate Idaho's death New environment objects available on POI (satellites, crates and escape pods) Small improvement to the Kosh-Buendia battleship (lights and material) Small improvements to various event sounds (Guns, footsteps etc...) Fixed some issues where some sounds did not stop when exiting a cutscene or the game (back to menu) BugFix Major EXPLORATION : random bug where the "click" on a destination was no longer working Various random bugs that were either "freezing the game" or making it impossible to leave the current scene BugFix Minor FIGHT : Stealth fighter were attacked by turrets EXPEDITION : Losing or winning commandos in an event on an expedition POI was not updating the POI requirements DIALOGS: Some dialog bubbles were overlapping with choices making them hard to read DIALOGS: During an ellipsis, the dialog bubbles were not cleaned, making it a bit weird when going back from ellipsis NAVIGATION : The graph exit was always generated in a very small bottom right area Kaliban tentacles were sometime preventing the click on the weapon docks
  8. Caroline

    Beta 6 changelog

    Greetings Space Adventurers! Here goes Beta 6.0! We have been working A LOT... The sectors are bigger and more dangerous than ever, with new planets and more combat possibilities for you... and for your enemies. The good news is you can now find auxiliary systems to upgrade your battleship. Want more armor? Want to perform more sneaky attacks? Want more squadron regeneration? Well now it’s all possible. But don't get cocky. Additional squadrons with specific abilities could also mess with your battle strategies. Also, your battleship no longer has unlimited spaces for heroes: when all the spaces are full, you’ll have to make some tough choices and even part ways with them: "Goodbye and thank you for your service!" The team is also working on some additional elements that won’t be ready for this version. You’ll just have to wait until the next Beta to discover them. You’re going to discover many surprises in the upcoming weeks! As usual, we really appreciate your feedbacks (and/or bug reports...), so please, if you have additional thoughts or observations, don’t hesitate to share them. Sincerely, The Crying Suns development team Gameplay Battleship can only accept a limited number of Heroes A new pop-up allows the player to choose an extra unit to employ Auxiliary Systems: boost your Battleship’s capacities Pirate Transponder: lure battleground turrets Church Quarks Cooling systems: Battleship weapons fire more often Kosh-Buendia Armor: Your hull is partially immune to enemy battleship weapons Akibara-Sung Stealth Engines: Stealth squadrons deploy as invisible units and move faster Scrapper Repair Drones: Your squadrons regenerate while docked Specific squadron abilities: Akibara-Sung Stealth Fighters: can turn invisible on the battlefield Church Stasis Cruisers: will slow down engaged enemies Kosh-Buendia Decoy Cruisers: will attract any enemy shots Scrapper Kamikaze Drones: will damage nearby units upon death Graphic and sounds New visuals for Zapper Weapon New visuals for Black Matter Canon New visuals for the Meteorite Shower New planets (ice, volcanic, desert, gaseous..) BugFix Minor Invisible units won't be detected by turrets, nor stop to fight passing enemies Fixed some events Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
  9. Caroline

    Beta 6 changelog

    Greetings Space Adventurers! Here goes Beta 6.0! We have been working A LOT... The sectors are bigger and more dangerous than ever, with new planets and more combat possibilities for you... and for your enemies. The good news is you can now find auxiliary systems to upgrade your battleship. Want more armor? Want to perform more sneaky attacks? Want more squadron regeneration? Well now it’s all possible. But don't get cocky. Additional squadrons with specific abilities could also mess with your battle strategies. Also, your battleship no longer has unlimited spaces for heroes: when all the spaces are full, you’ll have to make some tough choices and even part ways with them: "Goodbye and thank you for your service!" The team is also working on some additional elements that won’t be ready for this version. You’ll just have to wait until the next Beta to discover them. You’re going to discover many surprises in the upcoming weeks! As usual, we really appreciate your feedbacks (and/or bug reports...), so please, if you have additional thoughts or observations, don’t hesitate to share them. Sincerely, The Crying Suns development team Gameplay Battleship can only accept a limited number of Heroes A new pop-up allows the player to choose an extra unit to employ Auxiliary Systems: boost your Battleship’s capacities Pirate Transponder: lure battleground turrets Church Quarks Cooling systems: Battleship weapons fire more often Kosh-Buendia Armor: Your hull is partially immune to enemy battleship weapons Akibara-Sung Stealth Engines: Stealth squadrons deploy as invisible units and move faster Scrapper Repair Drones: Your squadrons regenerate while docked Specific squadron abilities: Akibara-Sung Stealth Fighters: can turn invisible on the battlefield Church Stasis Cruisers: will slow down engaged enemies Kosh-Buendia Decoy Cruisers: will attract any enemy shots Scrapper Kamikaze Drones: will damage nearby units upon death Graphic and sounds New visuals for Zapper Weapon New visuals for Black Matter Canon New visuals for the Meteorite Shower New planets (ice, volcanic, desert, gaseous..) BugFix Minor Invisible units won't be detected by turrets, nor stop to fight passing enemies Fixed some events Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
  10. Caroline

    Beta 5 changelog

    Rejoice! Here goes Beta 5.0 This new Beta brings more "small" improvements to the game, including various additional contents: battleship weapons, space stations, explosions, events... In addition to the new events, some have been rewritten to be clearer, more fun, and provide a more balanced experience in the overall run. The French language will not be included in forecoming Beta Versions... but will still be present in the final game. Some choices in dialogs can now be selected only if you have sufficient resources... Sorry players, it is not possible anymore to give away some scrap if you don't own it on the first place! ? Oh, and for those skilled enough to defeat the boss in Sector 2, you'll be glad to hear that you can now enter the Sector 3, filled with harder fights and situations! Have fun with all of this! In the meanwhile, we are working on several features to be delivered with the next Beta version: saving, faction-specific setups, improvements of the fight gameplay. ... Stay tuned! The Crying Suns development team. Gameplay Conditions on dialogs : some choices are conditionned to the resources you have (scrap / fuel / commando), Expedition Rewards: you can now earn more than one weapon / hero / squadron during expeditions, Drops have been revamped for a more balanced experience, New Weapon: Flak Cannon - Very powerful... but somehow harder to aim, New Weapon: X Beam - Target all enemies in a "X" shaped zone, New events have been added ! Encounter tricky situations, and learn more about the Crying Suns' universe, From now, the beta will only be playable in english (the released game will be playable in english and french). Graphics and Sounds New Visual effects: ... have you seen these new explosions? More musics and sound effects ! BugFix Major "Aborting" expedition no longer causes bugs. BugFix Minor Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
  11. Caroline

    Beta 5 changelog

    Rejoice! Here goes Beta 5.0 This new Beta brings more "small" improvements to the game, including various additional contents: battleship weapons, space stations, explosions, events... In addition to the new events, some have been rewritten to be clearer, more fun, and provide a more balanced experience in the overall run. The French language will not be included in forecoming Beta Versions... but will still be present in the final game. Some choices in dialogs can now be selected only if you have sufficient resources... Sorry players, it is not possible anymore to give away some scrap if you don't own it on the first place! ? Oh, and for those skilled enough to defeat the boss in Sector 2, you'll be glad to hear that you can now enter the Sector 3, filled with harder fights and situations! Have fun with all of this! In the meanwhile, we are working on several features to be delivered with the next Beta version: saving, faction-specific setups, improvements of the fight gameplay. ... Stay tuned! The Crying Suns development team. Gameplay Conditions on dialogs : some choices are conditionned to the resources you have (scrap / fuel / commando), Expedition Rewards: you can now earn more than one weapon / hero / squadron during expeditions, Drops have been revamped for a more balanced experience, New Weapon: Flak Cannon - Very powerful... but somehow harder to aim, New Weapon: X Beam - Target all enemies in a "X" shaped zone, New events have been added ! Encounter tricky situations, and learn more about the Crying Suns' universe, From now, the beta will only be playable in english (the released game will be playable in english and french). Graphics and Sounds New Visual effects: ... have you seen these new explosions? More musics and sound effects ! BugFix Major "Aborting" expedition no longer causes bugs. BugFix Minor Various bug and visual glitches were fixed If you have questions or feedbacks about this changelog, please post here, or join our Discord server. Enjoy!
  12. Caroline

    Beta 4 changelog

    Rejoice ! Here goes the Beta 4.0 There is no big changes on this one because we focused on some under the hood improvements and cleaning to prepare for the next major modifications. We are working hard to improve the experience and are preparing some major update for the fight that should answer to most of the community comments. We also revamped the dialog conditional choices to allow more various choices. Stay tuned ! Gameplay Dark matter canon, blocking cells, along with a rework of the weapons to allow more diversity. Display Expedition type in the system view and on expedition preparation window Graphics and sound Removed the lag between star map and system view, this is the first step to get nice transitions (in the near future) Cinema mode during key story events Heroes will be impacted by lights more naturally (not yet perfect though) BugFix Major Fixed bug preventing the player to select squadrons BugFix Minor Fixed various typo reported by the comunity Fixed the behaviour of the dock item panel which was a bit erratic If you have questions or feedbacks about this changelog, please post on the related topic on the "Discussion and feedbacks" section, or join our Discord server. Enjoy!
  13. Caroline

    Beta 4 changelog

    Rejoice ! Here goes the Beta 4.0 There is no big changes on this one because we focused on some under the hood improvements and cleaning to prepare for the next major modifications. We are working hard to improve the experience and are preparing some major update for the fight that should answer to most of the community comments. We also revamped the dialog conditional choices to allow more various choices. Stay tuned ! Gameplay Dark matter canon, blocking cells, along with a rework of the weapons to allow more diversity. Display Expedition type in the system view and on expedition preparation window Graphics and sound Removed the lag between star map and system view, this is the first step to get nice transitions (in the near future) Cinema mode during key story events Heroes will be impacted by lights more naturally (not yet perfect though) BugFix Major Fixed bug preventing the player to select squadrons BugFix Minor Fixed various typo reported by the comunity Fixed the behaviour of the dock item panel which was a bit erratic If you have questions or feedbacks about this changelog, please post on the related topic on the "Discussion and feedbacks" section, or join our Discord server. Enjoy!
  14. Caroline

    Ease of use

    Hello @Robert Warr, Did you have the opportunity to test the game following demerzel's advice? And, just to tell you, we've released the new version of the beta, with a complete rethink of the the game font to make it more readable. Maybe this will help you? Tell us ? Have a good week, Caroline
  15. Caroline

    Time Constraints

    Hey @Comffyapple, just a message to tell you a new version of the beta is now available... if you want to test it ?
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