Greetings Space Explorers!
Here goes the Beta 9.0!
Major rethink and redesign of the expedition feature 🗺️
Complete rethink of the star system navigation interface 🌏
And, as usual, some other features and bugfix 🐛
As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them.
The Crying Suns development team.
MAJOR : Complete rethink of the expedition feature (Thanks to players feedbacks)
The expedition preparation panel knows give risk/reward range informations for each hero
The rewards are now clearly separated between one or two "artifacts" plus standard rewards collected along the way
The interface provides clearer informations about the collected loot, all the previous steps, and the skill matching resolution per situation
The flow has been remade from scratch!
MAJOR : Rebalanced first sector to make the difficulty raise smoother and balanced
MAJOR : Rebalanced Frigate and raise their life points
The weapon cooldown is now preserved if you undock/dock it during tactical pause.
AI now deploys its units with a bit of randomness
While being subject to a shockwave after a hull explosion, squadrons can now chose a destination or target order that will be carried on after the paralysis is over
An undeploying squadron now no longer stops its movement towards the battleship if intercepted
Story and events
MAJOR : Big updates on all events thanks to your feedbacks (and a bit of balancing too)
MAJOR : Added another batch of events, 90% of final events are now in the game, close to 300 non story events available in game!
MAJOR : Big rewrite of the first story events to make them "tighter" and some improvement of the pacing between story events and gameplay
BACKERS : The named stars, story NPC from the backers are now in the game!
Doctor Tahee now appear in events in a "crew bubble" instead of an external communication bubble
Interface, Graphics and Sounds
MAJOR : New information display and wording for the "Anomaly" on points of interest (formerly misleading "potential threat")
MAJOR : Complete rethink of the star system navigation interface
MAJOR : Improvement on the ennemy HUD, critical dispatch on enemy rooms should be now easier to understand
MAJOR : Boss chapters now have their own "boss battleship" visual (only Mother is available in the beta for now) and specific visual environment
MAJOR : The game has a brand new main menu! The flow is not the final one but the menu is close to its final form
MAJOR : New Command Center ! It has been improved, added some details and widened the field of view
MAJOR : Updated the whole space positioning of objects in the game to make it more "realistic" and avoid some issues like objects overlaping with each others
MAJOR/BACKERS : Now includes the game Credits, with our Backers names!
Improved dialog choices appearance and disappearance animations
Added several tooltip to outcomes in the outcome panel
Added an option for streamers to remove all "debug" information on screen (available from main menu or options)
Changed several icons on the starmap
Made some improvements to the dialogue bubbles to avoid as much as possible overlap between dialogs and choices or dialogs and interface
Added tooltips to the main ressources stock counters
Added some colors to highlight, in tutorials or story events, important gameplay information (only to help understanding the main concepts)
FIGHT : Fix the infamous 5 Kamikaze drone pattern, it should not appear anymore in sector 1.
FIGHT : Fix UI display for squadrons life that were inconsistent in their hover panel with their real life
FIGHT : Fix non working 3rd and 4th weapon dock
FIGHT : Fix an issue where it was impossible to target the enemy battleship with a weapon
FIGHT : Fix a game freeze caused by successive dock/undock on a squadron
FIGHT : Fix a targeting issue where the squadron was not targeting the selecting battleship room
CUTSCENE : Fix heratic display of Idaho's knees and idle animation in introduction cutscene
GRAPHICAL : Fix several lightning issues with planets and in the fight
GRAPHICAL : Fix multiple visual issues on the chapter boss display
SAVE : Fix an issue where it was impossible to continue the current run if the player quit after the first story fight
SAVE : Fix an issue where the planet was changing after a continue from save
PERFORMANCE : Fix some asset and lighting issues that were being unnecessary stressful for the processor
NARRATIVE : Fix an issue on some events where the narrator visual was not properly updated
INTERFACE : Fix a display issue where the current hull bar was not visually expanding
INTERFACE : Fix a display issue with quest in the system navigation interface
INTERFACE : Fix the squadron's lifebar which was visually hiding 7% of the life points
INTERFACE : Fix a display issue where the hover panel was not appearing on the star map interface
INTERFACE : Fix a display issue where the narrator sprite was switching a bit too early before speaking
INTERFACE : Fix some tooltip heratic positioning
GRAPHICAL : Fix several small render and lightnening discrepancies
GRAPHICAL : Fix a missing visual shop for The special "start of a new sector"
BUGREPORT : Fix an issue when opening the bugreport in some state which freezed all animations
NARRATIVE : Fix text overflow in central dialog window (now it resizes!)
NARRATIVE : Fix an issue where it was possible to click "too fast" to skip dialogue and unwillingly selecting a choice
NARRATIVE : Fix an event (pirate ship munity) where the player could use two different specialist officers in a row, but it display was broken.