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Fredolz

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About Fredolz

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    Crew member
  • Birthday 05/10/1983
  1. Greetings Space Explorers! Here goes the Beta 9.0! Selected parts: Major rethink and redesign of the expedition feature πŸ—ΊοΈ Complete rethink of the star system navigation interface 🌏 And, as usual, some other features and bugfix πŸ› As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them. The Crying Suns development team. Changes Gameplay MAJOR : Complete rethink of the expedition feature (Thanks to players feedbacks) The expedition preparation panel knows give risk/reward range informations for each hero The rewards are now clearly separated between one or two "artifacts" plus standard rewards collected along the way The interface provides clearer informations about the collected loot, all the previous steps, and the skill matching resolution per situation The flow has been remade from scratch! MAJOR : Rebalanced first sector to make the difficulty raise smoother and balanced MAJOR : Rebalanced Frigate and raise their life points The weapon cooldown is now preserved if you undock/dock it during tactical pause. AI now deploys its units with a bit of randomness While being subject to a shockwave after a hull explosion, squadrons can now chose a destination or target order that will be carried on after the paralysis is over An undeploying squadron now no longer stops its movement towards the battleship if intercepted Story and events MAJOR : Big updates on all events thanks to your feedbacks (and a bit of balancing too) MAJOR : Added another batch of events, 90% of final events are now in the game, close to 300 non story events available in game! MAJOR : Big rewrite of the first story events to make them "tighter" and some improvement of the pacing between story events and gameplay BACKERS : The named stars, story NPC from the backers are now in the game! Doctor Tahee now appear in events in a "crew bubble" instead of an external communication bubble Interface, Graphics and Sounds MAJOR : New information display and wording for the "Anomaly" on points of interest (formerly misleading "potential threat") MAJOR : Complete rethink of the star system navigation interface MAJOR : Improvement on the ennemy HUD, critical dispatch on enemy rooms should be now easier to understand MAJOR : Boss chapters now have their own "boss battleship" visual (only Mother is available in the beta for now) and specific visual environment MAJOR : The game has a brand new main menu! The flow is not the final one but the menu is close to its final form MAJOR : New Command Center ! It has been improved, added some details and widened the field of view MAJOR : Updated the whole space positioning of objects in the game to make it more "realistic" and avoid some issues like objects overlaping with each others MAJOR/BACKERS : Now includes the game Credits, with our Backers names! Improved dialog choices appearance and disappearance animations Added several tooltip to outcomes in the outcome panel Added an option for streamers to remove all "debug" information on screen (available from main menu or options) Changed several icons on the starmap Made some improvements to the dialogue bubbles to avoid as much as possible overlap between dialogs and choices or dialogs and interface Added tooltips to the main ressources stock counters Added some colors to highlight, in tutorials or story events, important gameplay information (only to help understanding the main concepts) BugFix Major FIGHT : Fix the infamous 5 Kamikaze drone pattern, it should not appear anymore in sector 1. FIGHT : Fix UI display for squadrons life that were inconsistent in their hover panel with their real life FIGHT : Fix non working 3rd and 4th weapon dock FIGHT : Fix an issue where it was impossible to target the enemy battleship with a weapon FIGHT : Fix a game freeze caused by successive dock/undock on a squadron FIGHT : Fix a targeting issue where the squadron was not targeting the selecting battleship room CUTSCENE : Fix heratic display of Idaho's knees and idle animation in introduction cutscene GRAPHICAL : Fix several lightning issues with planets and in the fight GRAPHICAL : Fix multiple visual issues on the chapter boss display SAVE : Fix an issue where it was impossible to continue the current run if the player quit after the first story fight SAVE : Fix an issue where the planet was changing after a continue from save PERFORMANCE : Fix some asset and lighting issues that were being unnecessary stressful for the processor BugFix Minor NARRATIVE : Fix an issue on some events where the narrator visual was not properly updated INTERFACE : Fix a display issue where the current hull bar was not visually expanding INTERFACE : Fix a display issue with quest in the system navigation interface INTERFACE : Fix the squadron's lifebar which was visually hiding 7% of the life points INTERFACE : Fix a display issue where the hover panel was not appearing on the star map interface INTERFACE : Fix a display issue where the narrator sprite was switching a bit too early before speaking INTERFACE : Fix some tooltip heratic positioning GRAPHICAL : Fix several small render and lightnening discrepancies GRAPHICAL : Fix a missing visual shop for The special "start of a new sector" BUGREPORT : Fix an issue when opening the bugreport in some state which freezed all animations NARRATIVE : Fix text overflow in central dialog window (now it resizes!) NARRATIVE : Fix an issue where it was possible to click "too fast" to skip dialogue and unwillingly selecting a choice NARRATIVE : Fix an event (pirate ship munity) where the player could use two different specialist officers in a row, but it display was broken.
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