Greetings Space Adventurers!
Here goes the Beta 8.0!
Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system,
You can now have multiple heroes supporting the same system,
And, as usual, some other features and bugfix!
As usual, we really appreciate your feedback (and/or bug reports...), so please, if you have additional thoughts or observations, don't hesitate to share them.
The Crying Suns development team.
MAJOR : Battleship cells are now associated with a specific system, focusing on one augments the chances to provoke a critical effect on the associated system
MAJOR : Depending on your upgrades or your starting battleship, you can now have multiple heroes supporting the same system
MAJOR : It's now possible to choose a specific target for squadrons when multiple targets are available. We also added a visual cue to identify the current short range target.
The fight tutorial has been slightly improved by adding color to the most important information
Lots of balancing adjustments. Events should be a bit more rewarding (on average) and difficulty for sector 1 should be a bit easier at the start;
Story and events
MAJOR : More than 80 new random events added in the game!
MAJOR : You can now encounter some special events about the local faction ruling those sectors. They could increase the threat levels in the sector
MAJOR : Multiple big improvements to the dialogs display
When going back to a list of choices, the narrator now displays an alternative dialogue to present those choices
New icons to identify back, exit and lore choices
"New" information displayed when a new choice has been added to the list
The holographic effect applied to the dialogue windows has been improved
The back of the central dialogue window now displays the narrator faction logo
The narrator name in the central dialogue window should now be easier to read
The lore choices can now be read again
New npcs pictures have been added, some old ones have been changed or updated
Encountered random npcs now have their own randomized name and titles, coherent with their faction of origin
Some events can now yield battleship upgrades
Lot of adjustments and corrections on events, thanks to your feedbacks !
Graphic and sounds
MAJOR : All animated characters on screen now have a "talk" animation when they talk
The "Folder" now appears behind the final boss of chapter 1
Changed the Heroes capabilities icons
New idle variation for Admiral Idaho, shown "thinking" from time to time
EVENTS : Some events were causing damages to the player’s hull and causing the player to reach 0 and game over. Should not happen anymore
SOUND : The "mute all" toggle was not muting sound effects, only music
FIGHT : A fight pattern with the enemy starting with 5 kamikaze drones was appearing too soon in the game
FIGHT : Enemy AI was not properly using weapons with persistent damage effects
BUGREPORT : After multiple reports were sent, the bug report tool stopped working
An auxiliary system supposed to protect the last hull bar was not doing its job.
Sometimes the player couldn't unpause the game by pressing "spacebar" after using the time controllers buttons
Some events were still displaying the wrong enemy battleship
A number was appearing on the undeployed heroes, it was a debug information with no gameplay meaning
The pre-run heroes selection was not displaying the heroes skill tooltip
Heroes “hover over” information during events were accessible, but it shouldn't have
The flak canon icon was blurry
When clicking to select a squadron to deploy, it was also clicking on the cell beneath it
Multiple unwanted behaviors happening when the units are repelled due to a hull part exploding have been fixed
The choices conditions were sometime overlapping with the dialogue window
Some old information about "focus points" were still appearing on the critical hover display
The Officers dialogue bubble was sometime appearing behind some heroes